ALL THINGS SAFETY

At XPLOZONE, we take safety seriously. Because everyone has more fun when they feel comfortable and confident jumping in our parks.

FOR YOUR SAFETY

ALWAYS

  • Always participate at your own risk. Flips and other tricks can be dangerous
  • Always remove street shoes and wear park approved grip socks
  • Always empty your pockets entirely before jumping. Remove all jewelry including earrings, necklaces, and rings. No belt buckles, keys, or key chains
  • Always walk on and off the courts.
  • Always be in control of your body at all times. No aggressive behavior
  • Always master the fundamentals of single trampoline jumping before moving onto more advanced skills, such as aerial or flipping type skills
  • Always land on two feet. Bend your knees to stop your bounce
  • Always bounce on the center of the trampoline
  • Always land on the closest trampoline when bouncing and flipping off of trampoline side walls
  • Always be aware of those around you and jump with people that are of similar age/size
  • Always prevent collisions
  • Always follow all park rules and Team Member instructions

DO NOT

  • Do not sit or lie down
  • Do not land on safety pads
  • Do not land on your head or neck
  • Do not try dangerous tricks
  • Do not double bounce or affect another jumper’s bounce in anyway
  • Do not double flip
  • Do not do more than two single flips in a row
  • Do not have anything in your mouth while jumping (gum, candy, food, drink, etc.)
  • Do not run or race across the trampoline courts
  • Do not push or tackle
  • Do not touch any perimeter netting or top pads
  • Do not throw balls at another jumper’s head or neck area
  • Do not wear wet clothes or unapproved body paint
  • Do not jump if a Team Member is not present
  • Do not take unnecessary risks
  • Do not jump from trampolines to decking
  • Do not dive headfirst into foam pits
  • Do not attempt gainers

Guest Responsibility

Everyone that enters a court or activity must have completed and signed a valid waiver

Guests/Participants that are under 18 must have it completed and signed by their parent, legal guardian, or someone with power of attorney

Prior to participating, all guests and accompanying adults assume full responsibility to ensure the following:

  • Everyone’s waivers are properly executed
  • Everyone has viewed the rules
  • Everyone has read the rules signs posted
  • Everyone must have valid jump or activity time before entering any trampoline court or activity
  • Everyone completely understands and agrees to follow all rules and Team Member instructions
  • Everyone is in good health without restrictions
  • Everyone’s personal items such as eye wear, hearing aids, braces, prosthetic devices, watches, phones, cameras, are secure, impact resistant and suitable for use in a demanding sports environment
  • Everyone is aware of those around you. It is your responsibility to avoid others
  • No guns, knives, sharp objects, or weapons of any kind are allowed on premises
  • Remember your physical limitations
  • Follow all posted rules and directions given by staff members
  • No one under the influence of drugs or alcohol is allowed

GENERAL INFORMATION

  • Serious injury, paralysis or death can occur even if all rules are followed
  • Activities and dodgeball games may involve individuals of different sizes, ages, and abilities. Participate at your own risk
  • Guests and accompanying adults assume full responsibility for their actions and conduct
  • Guests and accompanying adults must follow all park rules and Team Member instructions at all times
  • Guests and accompanying adults assume full responsibility to ensure that personal property including cameras and cell phones are not lost, stolen or damaged
  • Team Members reserve the right to relocate guests and accompanying adults to a different court, activity or area at any time
  • Non compliance to rules or Team Member instructions may result in the loss of access privileges
  • Wear park approved grip socks
  • Follow all weight, height and/or age restrictions posted

Can I Leave A Child Unattended At Xplozone?

Children under the age of 13 cannot be left alone without parent or guardian supervision.

ACTION PARK INFORMATION

Safety signs are posted throughout the park. Our staff will gladly remind you of these rules should you happen to “forget” while flying.

Flight Crew members are stationed throughout the arena to enforce safety rules. They also assist in the event of injury.

Routine safety inspections are conducted to ensure that all equipment is in proper condition.

We aim to cover all springs between trampoline mats to help prevent accidents.

All posts in the Park have padded coverings to protect participants from injury.

Park netting is strategically placed to separate attractions and safeguard steel framework.

Our foam pits are engineered to ensure that jumpers enjoy a clear pathway to the foam. All foam is regularly cleaned and circulated.

Our trampoline mats, pads, and decking surfaces are cleaned and disinfected daily.

Dodgeball Rules

  • Always follow all park rules and Flight Crew Member instructions.
  • Always watch for cross traffic.
  • Always stay off of the tops of all vertical trampoline beds.
  • Always be aware of age and size of others playing dodgeball.
  • Always exit the court when you are out.
  • Do not throw a ball past the dividing court line.
  • Do not throw at the head.
  • Do not exceed maximum court capacity.
  • Do not fight, rough play or be overly aggressive.
  • Do not sit or lie on the trampoline courts.
  • Do not throw or kick the ball if you are out of play.
  • Do not double bounce.
  • Do not dive for the ball or block a ball.
  • Do not kick the dodgeball.

Dodgeball Game Rules

Each team begins the game with an equal amount of balls and players.
Two teams start on opposite back walls.
Play begins when a Flight Crew Member signals to start.
To eliminate a player, you must hit him/her with a ball or catch a ball he/she has thrown.
First team to completely eliminate the opposing players team wins.
No head shots or any unsportsmanlike conduct – THIS IS AN INSTANT OUT.
If you are hit – YOU ARE OUT.
If a ball you throw is caught – YOU ARE OUT.
If you cross the center line – YOU ARE OUT.
If the referee calls you out – YOU ARE OUT.
Once a ball hits a non-human object IT IS DEAD.
You may deflect a ball coming towards you by using a ball in your hands.
Once you are out, you may return to the line and wait for the next game.
Players are allowed to retrieve a ball from the trampoline line dividing each side.
No suicide throws.
If a teammate catches an opposing player’s throw, one teammate who has been out the longest may return to the game.
A player hit in the head while ducking or dodging is out.
You may block a throw with a ball you are holding, however, you are still out if: the hit causes you to drop the ball, the ball deflects off the ball you are holding and still hits you and, your teammate blocks a hit but it deflects off your teammate ball and hits you.
Tournament and league play are subject to rule changes.
Once a player is hit, they must exit the court.
Each game has a time limit.
Always follow all park rules and Flight Crew Member instructions.

Dunk Jam Rules

  • Always empty your pockets before entering the Hoops/DunkJam court.
  • No sharp objects or unauthorized objects allowed on court.
  • Always be aware of your landing position.
  • Always land on both feet near the center of the trampoline.
  • Always be in control of your body at all times.
  • Always follow all park rules and Flight Crew Member instructions.
  • Do not land on your head or neck.
  • Do not double bounce or affect another jumper’s bounce in any way.
  • Do not attempt anything beyond your ability level.
  • Do not perform flips on Hoops/DunkJam court.
  • Do not hang on the rim.
  • Do not bounce off the back wall or netting.
  • Do not touch any part of the basketball backboard or netting.
  • Do not jump if a Flight Crew Member is not present.

Joust Rules

  • Always stay in control of the jousting stick.
  • Always be paired with competitors of like sizes.
  • Always stay on your Bosu ball.
  • Always stop play when your body touches foam.
  • Do not hit competitor in the head, face or groin.
  • Do not spear or jab.
  • Do not dive or lang on your neck or stomach.
  • Do not step onto a competitor’s Bosu ball.
  • Do not flip off of the pedestal.
  • Do not swing the jousting stick above the head.
  • Do not hit your opponent once they are down.

Euro Tramp Rules

  • Always remove street shoes and wear park approved grip socks.
  • Always follow all park rules and Flight Crew instructions.
  • Always remove jewelry, sharp objects and empty your pockets.
  • Always remain in control of your body at all times and stay within your skills and abilities.
  • Always jump only one at a time.
  • Always keep your feet together when bouncing up and coming down so that both feet land on the trampoline.
  • Always tie long hair back in a ponytail or bun.
  • Do not land on your head or neck or stomach.
  • Do not attempt any skill or activity beyond your limitations or abilities.
  • Do not push tackle, race or engage in horseplay of any kind.
  • Do not double-flip or do more than two single flips in a row.
  • Do not have anything in your mouth (gum, candy, etc.).
  • Do not wear wet clothes or unapproved body paint.
  • Do not bounce while holding a child.

Euro Trampolines ave been designed for high performance.
Are different than the rest of the trampolines in the park.
Are more powerful and produce more bounce.
Can propel you higher.
Are positioned next to the wall which creates the opportunity to walk the wall.
Are for guests who have mastered fundamental trampoline skills and are capable of advanced skills while maintaining control of their body at all times.

To use the these Performance Trampolines, you must be confident in and demonstrate your ability to do a back drop. This area is not designed for first time guests or guests with little experience with trampolines. First time guests to the wall should start with the shortest wall before progressing to the higher walls. The objective is to bounce on the trampoline on your back while using your feet to walk the wall. You must ensure you are familiar with all of the rules before using this attraction.

Swing Rules

  • Always only one person at a time on the Swing.
  • Always confirm the previous guest has exited the Foam Pit before swinging.
  • Always stay seated in the Swing at all times before launch.
  • Always sit on the Swing facing forward.
  • Always launch from the Swing on the first swing over the Foam Pit.
  • Always remove jewelry, sharp objects and empty your pockets.
  • Always land feet first and knees apart.
  • Always remain in control of your body at all times.
  • Always perform tricks at your own risk.
  • Always exit promptly using the closest designated exit.
  • Do not attempt to stand or hang by your knees on Swing.
  • Do not swing backward toward the platform.
  • Do not stand directly behind the Swing while in use.
  • Do not dive or pencil dive.
  • Do not jump from the platform.
  • Do not attempt maneuvers beyond your skill level.
  • Do not participate if a Flight Crew Member is not present.
  • Do not have anything in your mouth (gum, candy, food, etc.).

Virtual Reality Rules

  • Always follow all park rules and Flight Crew Member instructions.
  • Always wait for a Flight Crew Member to help you get started.
  • Always be in control of your body at all times.
  • Always handle the Virtual Reality equipment with care.
  • Always return equipment when your game play is complete.
  • Do not enter the area unless a Flight Crew Member is present.
  • Do not interfere with another guest’s game play.
  • Do not push, tackle, run or engage in horseplay of any kind.

NInja Course Rules

  • Airbags – always land as flat as possible on your back or bottom.
  • Foam Pits – always land feet first and knees a part.
  • Nets – land on your back or bum with arms and legs close to you.
  • Always be in control of your body.
  • Always be aware of those around you and nearby obstacles at all times.
  • Always participate at your own risk.
  • Always secure loose hair and drawstrings prior to participation.
  • Always remove street shoes and wear park approved grip socks.
  • Always follow park rules and Flight Crew Member instructions.
  • Always wait for the guest in front of you to complete an element before starting.
  • Do not land your head or neck.
  • Do not dive or pencil dive.
  • Do not attempt flips or advanced aerial maneuvers.
  • Do not hang upside down.
  • Do not push, tackle or engage in horseplay of any kind.
  • Do not attempt any skill or activity outside of your own personal limitations, abilities or skill level.
  • Do not make contact with other guests or staff.
  • Do not climb or make contact with any part of the support structure.
  • Do not climb above the course.
  • Do not enter if a Flight Crew Member is not present.

Slick Slide Rules

  • Always remove street shoes and wear park approved grip socks.
  • Always follow all park rules and Flight Crew Member instructions.
  • Always remove hats and tie back long hair.
  • Always tuck loose clothing into the harness.
  • Always remove jewelry and sharp objects.
  • Always empty your pockets.
  • Always ensure both hands are available to support your ride.
  • Always continue forward motion through the course.
  • Do not carry anything in your hands or have anything in your mouth while on the ride.
  • Do not participate unless you are wearing a harness and clipped into the course.
  • Do not drop items or spit on people below you.
  • Do not participate if the harness does not fit correctly.
  • Do not participate if a Flight Crew Member is not present.
  • Do not engage in horseplay of any kind.

ZipLine Rules

  • Always follow all park rules and Flight Crew Member instructions.
  • Always remove jewelry and sharp objects.
  • Always empty your pockets.
  • Always use the Zip Line one person at a time.
  • Always make sure the landing area is clear before leaving the platform.
  • Always be in control of your body at all times.
  • Always wear grip socks.
  • Do not perform flips.
  • Do not land on your head or neck.
  • Do not dive or pencil dive.
  • Do not participate if a Flight Crew Member is not present.
  • Do not attempt maneuvers beyond your skill level.
  • Do not leave the platform until the landing area is clear.
  • Do not attempt gainers.

Battle Beam Rules

  • Always stay in control of the jousting stick.
  • Always be paired with competitors of like sizes.
  • Always stay within your set of markers on the beam.
  • Always stop play when your body touches the foam.
  • Do not hit competitor in the head, face, neck or groin.
  • Do not spear or jab.
  • Do not dive or land on your neck or stomach.
  • Do not step outside your set of markers on the beam.
  • Do not flip off beam.
  • Do not swing the jousting stick above the head.
  • Do not intentionally throw jousting pole.
  • Do not hit your opponent once they are down.
  • Do not run toward your opponent.

Open Jump Rules

  • Always participate at your own risk. Flips and other tricks can be dangerous.
  • Always remove street shoes and wear park approved grip socks.
  • Always empty your pockets entirely before jumping. Remove all jewelry including earrings, necklaces, and rings. No belt buckles, keys, or key chains.
  • Always walk on and off the courts (no running).
  • Always be in control of your body at all times. No aggressive behavior.
  • Always master the fundamentals of single trampoline jumping before moving onto more advanced skills, such as flipping.
  • Always land on two feet. Bend your knees to stop your bounce.
  • Always bounce on the center of the trampoline.
  • Always land on the closest trampoline when bouncing and flipping off of trampoline side walls.
  • Always be aware of those around you and jump with people that are of similar age/size.
  • Always prevent collisions.
  • Always follow all park rules and Flight Crew Member instructions.
  • Do not sit or lie down.
  • Do not land on safety pads.
  • Do not land on your head or neck.
  • Do not try dangerous tricks.
  • Do not double bounce or affect another jumper’s bounce in anyway.
  • Do not double flip.
  • Do not do more than two single flips in a row.
  • Do not have anything in your mouth while jumping (gum, candy, food, drink, etc.).
  • Do not run or race across the trampoline courts.
  • Do not push or tackle.
  • Do not touch any perimeter netting or top pads.
  • Do not throw balls at another jumper’s head or neck area.
  • Do not wear wet clothes or unapproved body paint.
  • Do not jump if a Flight Crew Member is not present.
  • Do not take unnecessary risks.
  • Do not jump from trampolines to decking.
  • Do not dive headfirst into foam pits.
  • Do not attempt gainers.

Trapeze Rules

  • Always only one person on the Fly Bar Trapeze.
  • Always confirm previous guest has exited the Foam Pit before starting.
  • Always let go of the Trapeze on the first swing out.
  • Always launch from the swing from the swing on the first swing over the Foam Pit.
  • Always remove jewelry, sharp objects and empty your pockets.
  • Always land feet first and knees apart.
  • Always remain in control of your body at all times.
  • Always perform tricks and flips at your own risk.
  • Always exit promptly using the closes designated exit.
  • Do not attempt to sit, stand or hang by your knees on the Trapeze.
  • Do not swing backward toward the platform.
  • Do not stand directly behind the Trapeze while in use.
  • Do not dive or pencil dive.
  • Do not land on your head or neck.
  • Do not jump from the platform.
  • Do not attempt maneuvers beyond your skill level.
  • Do not participate if a Flight Crew Member is not present.
  • Do not have anything in your mouth (gum, candy, food, etc.).

Foam Pit Rules

  • Always make sure the landing area is clear before jumping into the foam pit.
  • Always empty your pockets before entering the foam pit.
  • No sharp or unauthorized objects allowed in the foam pit.
  • Always perform flips and tricks AT YOUR OWN RISK.
  • Always one guest per lane.
  • Always land feet first and knees apart.
  • Always be in control of your body at all times.
  • Always follow all park rules and Flight Crew Member instructions.
  • Do not land on your head or neck.
  • Do not dive or pencil dive.
  • Do not double bounce or affect another jumper’s bounce in any way.
  • Do not attempt anything beyond your skill level.
  • Do not jump into the foam pit until the landing area is clear.
  • Do not double flip, back flip, or do forward moving back flips (gainers).
  • Do not jump if a Flight Crew Member is not present.

Silk Rules

  • Always remove street shoes and wear park approved grip socks.
  • Always follow all park rules and Flight Crew Member instructions.
  • Always remove jewelry and sharp objects.
  • Always empty your pockets.
  • Always land feet first and knees apart.
  • Always be in control of your body at all times.
  • Always perform tricks at your own risk.
  • Always control your decent from the Silks to the foam below.
  • Do not land on your head or neck.
  • Do not dive or pencil dive.
  • Do not tie knots in the silks.
  • Do not climb higher than the top of the silk.
  • Do not attempt maneuvers beyond your skill level.
  • Do not participate if a Flight Crew Member is not present.
  • Do not slide down Silks.
  • Do not have anything in your mouth (gum, candy, food, etc.).
  • Do not push, tackle or engage in horseplay of any kind.